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1. macro magnates.. - in EVE General Discussion [original thread]
What do macro magnates even do? Mass courier missions or something?
- by MarieFrance Tessier - at 2010.12.14 02:56:00
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2. Zazzmatazz's bodyguard insignia - in Market Discussions [original thread]
They were for the old LP store, somehow connected to the old storyline missions too, I believe. Bad system that was removed, but the actual mission is fine so these items are vestigial remnants.
- by MarieFrance Tessier - at 2010.12.11 16:52:00
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3. EON Magazine sold for PLEX - in Assembly Hall [original thread]
I believe this is why 'reverse redeem' was originally introduced, but it never fully came to fruition. I'd be interested to see it work.
- by MarieFrance Tessier - at 2010.08.26 03:07:00
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4. Luther Veron's Modified mods - in Ships and Modules [original thread]
Shot in the dark here, but... from Luther Veron.
- by MarieFrance Tessier - at 2010.08.25 11:45:00
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5. Gallente Nemesis covops stealth low sec courier, discuss. - in Ships and Modules [original thread]
Unfortunately, it isn't possible to dock in a helios, because you cannot activate cloak while inside a station and it is unusably ugly. The Nemesis looks amazing though, so you may have problems activating the cloak while in space, so the differe...
- by MarieFrance Tessier - at 2010.08.16 00:38:00
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6. Align times and orbiting speeds - in Warfare & Tactics [original thread]
Unfortunately, since the server step is about 1.4 seconds, small, fast orbits are more like a bunch of stitched-together parabolas than true circles, so really there is no way to accurately compute them. If you are agility capped, you are very muc...
- by MarieFrance Tessier - at 2010.08.10 16:24:00
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7. What skills increase lock speed? - in Skill Discussions [original thread]
Technically, if you are in a fleet as squad booster, your leadership increases lock speed as well.
- by MarieFrance Tessier - at 2010.08.03 04:25:00
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8. PI planet scanning and attributes - in Science and Industry [original thread]
As rattus, said, the sliders under Build/Scan are in completely different places. That little rainbow bar determines what amount of resource shows up as what color. For one alt you are looking at a completely different range, where there are no de...
- by MarieFrance Tessier - at 2010.07.25 15:03:00
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9. My Ultimate Advanced Barren/Temperate Factory Colony Design - in Science and Industry [original thread]
Cool, you can lose money doing PI processing even faster with this setup.
- by MarieFrance Tessier - at 2010.07.25 00:18:00
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10. Logistical Waypoint Cap in PI - in Science and Industry [original thread]
6 is the max; it is unaffected by skills.
- by MarieFrance Tessier - at 2010.07.04 18:36:00
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11. Logistics Friggies? - in Ships and Modules [original thread]
I would love a reason to fly a Burst. That ship looks so awesome, like a tiny little space village was just picked up and flung out into the deep dark on its own. Sad there is no reason to use it.
- by MarieFrance Tessier - at 2010.07.03 01:18:00
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12. Map for the planet buildings (one picture) - in Science and Industry [original thread]
I didn't like this at first, but it's actually grown on me looking at it again, especially how easy it is to read the advanced commodity components. If you ignore the scribble of lines, the color system is actually surprisingly easy to lock onto. ...
- by MarieFrance Tessier - at 2010.07.02 02:40:00
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13. Planetology/Adv. Planetology --- worth it? - in Science and Industry [original thread]
Hilarious example of why Advanced Planetology matters: http://imgur.com/vqzLn This is 5 different players networks. There are four better hotspots on the other side of the planet. I only have 4/4, and already it makes a big difference. I am con...
- by MarieFrance Tessier - at 2010.07.02 02:20:00
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14. Orbiting range of ships with mods and skills - in Ships and Modules [original thread]
Unfortunately no because the minimum timestep of the server is about 1.3 seconds, so for tight orbits, it doesn't follow any precise math (and is more like a series of parabolas spliced together into a circle-like object). Therefore, there is no ...
- by MarieFrance Tessier - at 2010.06.25 10:07:00
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15. The Primae (Show Info Screen Shots) - in Ships and Modules [original thread]
It doesn't have the specialized bays yet. I'm betting it will have 800 or 1600 m3 command center bay and a 2000m3 PI produced materials bay.
- by MarieFrance Tessier - at 2010.06.25 07:02:00
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16. PI planet regeneration/depletion - in Science and Industry [original thread]
Originally by: Nullity Originally by: Vasundhara One thing I noticed that may support this theory is how resources correlate to actual features on the planet. Someone else take a look at where Felsic Magma hotspots appear on lava...
- by MarieFrance Tessier - at 2010.06.25 06:55:00
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17. PI - Extractor Cycle time to Materials Ratios - in Science and Industry [original thread]
Wait, if that stuff is correct, then don't you extract more in the total duration of the 23 hour than the 96 hour?
- by MarieFrance Tessier - at 2010.06.25 06:10:00
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18. Vargur Vs Machariel? - in Ships and Modules [original thread]
Definitely Mach, speed and sensor strength both blow the vargur out of the water. Aside from the Kronos, Marauders aren't really so great for PVP. Mach also has the versatility of sporting an epic armor tank, though I prefer shield/Nano/TE fits.
- by MarieFrance Tessier - at 2010.04.30 10:53:00
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19. So, vindi / kronos? - in Ships and Modules [original thread]
Originally by: Katarlia Simov Edited by: Katarlia Simov on 22/04/2010 02:32:02 926 dps anyway, which is so close as it makes no odds. However, as anyone who has used HAMS or indeed anything short ranged in missions for any length of ...
- by MarieFrance Tessier - at 2010.04.22 06:56:00
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20. Eve Sheild resistance's not even close to matching EFT's - in Ships and Modules [original thread]
I take it you figured it out? In-game EHP is based on lowest resist by layer, EFTs EHP is based on whatever mix you specify (uniform by default)
- by MarieFrance Tessier - at 2010.04.20 06:20:00
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